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I want to squish the bird like a marshmallow

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Hi! I'm wanting to take games made for GBJam and make them for Gameboy! Would I be able to get the assets and build for this? If possible, the GB studio project too? This would be for my own personal use :) 

good wow

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Wow amazing mini platformer with a sprinkle of puzzle. It’s difficulty is perfect, altho I find the room just before halfway the most difficult. Wonderful aesthetics and animations. The movement is solid smooth and intuitive, one of the best I ever encountered in an indie game. You are a genius making this in 60 hours! Also benevolence: spikes are friendly if you touch them carefully :D

True, but at times these spike-lands can be just as annoying as actual spikes, usually by getting in the way of a high-speed portal flip combo. The area is also a bit too small to be easily exploitable, though I suppose with enough practice one could use this to jump across alternating blocks of spikes...

That is now a strat used in speedruns! :)

this game is so charming! i love the art and little animations and the level design in genius (:(: cant believe this was made in 60 hours

this is amazing

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the level design is so good!! and the art is so aesthetic

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A platform game with a hint of a puzzle that is a bit small but quite cute, the music is quite simple but I liked the simple graphics and the mechanics of reversing gravity.

really fun, had a blast playing it. Hope to see a sequel some day

I really enjoyed!
good game!

Game is rly interesting and has inobvious decisions. Such Fun!!!!!!!!!!!!!!!

Cool, I'd have liked it to last longer!

Hey, just letting you know that it's possible to land on the edge of tiles with spikes on them. While I can't be 100% sure if it's unintended or not, I can only assume it is.

What a lovely atmosphere! I love it

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cozy

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Cozy's a really good word for this

ye

Rather charming little puzzle platformer! I adore how the anti-gravity mechanics work in this game. I also love the visual direction too. Using a very nice palate, and easily identifiable terrain that doesn't leave any ambiguity for the players. And the controls too! This might seem like a minor thing, but for someone more used console platformers, it was very nice being able to used WASD and the arrow keys simultaneously to play. Again, a very small thing, but being able to use W and D to move, and the up arrow for jump felt very satisfying. Amazing job on this game! 

Also k and j for jump!

and z, x and space too.

This is so cute and cool game

Fun gameplay mechanic. I really liked the simplistic artwork!

Beautiful!

Perfect game idea, great level design

Good game!

just perfect/

4:21 so close to the funny number (my best run)

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3:20.044

3:19:627

challenge accepted

3:02.424 (current best run)

niceeee, I'll try to race you to a sub 3

I havent been on itch.io for quite a while, but I certainly regret it. you are probably one of my favorite indie game devs consistently

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Amazing game from kultisti again! Fun mechanics, cute art, satisfying gameplay, it's all just a good and relaxing experience!

awww the game is so sweet :)

too sad there's not a lot of level...

anyway i loved it

Super chill game, awesome ideas really reminds me of VVVVVV, graphics are great, effects are great all in one a pretty good game, i wish it would have lasted longer than 15 minutes :D

<3

really great game! loved it!

very cute game, had a good time with it :)

a very good game that juicy from the animation to the blending to the background of the game, love it!

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Found this from youtube on Itch.io's November's best games. This was fun and a little challenge snack. At some levels I really had to think the puzzle. Art-style is fun and music is relaxing. Impressive work in under 60 hours.

This is insanely cool and fun :D

How envious that you managed to do something so cool in only 60 hours! It's too much fun, good job

Big thumbs up from me 

is this baba is you reference or you're the author?

such a pretty game, i like it

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Looved this! Tight controls, fantastic mechanic pacing, just hard enough to die here and there but only enough to laugh at a mistake and realize the proper pathing not long after, music slaps, art slaps. Really just a masterclass in small browser platformers. Also letting the player know when they're at the half way point is huuuge, really made me want to finish it being pretty sure I could with the pacing of the first half. You and your game friggin rock :).  

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