Great game. Though, I'm not sure if it's just my way of solving these problems, but the grand finale, and several other levels were easily trivialized. I won't tell you how because you should beat the game for yourself, but still, the B-side levels took, like, 15 min. And it's not like I'm some genius. Anyways, good game and I'd love to see more.
Edit (post-game completion): man that's a lovely game! I only wish that there was more story levels to do, and to add on... although it has a rather simple "child follows parent's footsteps" story, it was charming nevertheless! thank you for this wonderful game :)
I think this is the best cozy game that i ever played, the grafic, the music, evrything is perfect. I like to thank you all the davs for crate this master piece :
Didn't when I posted that comment but eventually did with help from a walkthrough for the very last set of levels. I am unashamed by that fact because of how difficult it was. And which Finale is that? There's multiple levels with the name Finale but not one named Finale Town.
There seems to be some bug: the game loads and I see the "click mouse button" prompt, but then I never see anything in the viewport except the tan mouse pointer. (Web build, Chrome 128 on Mac.)
I'm giving up with the bells, I suppose there are missing bells (ropes without bells) I've searched the levels, ring all of them but found no additional bells to complete the missing ones
This is a cool game i love the concept but something in the game flow felt too slow for my opinion. I couldn't test what the new blocks do until i fit all the others and it makes the game feel not so well.
Loved the game concept and stuff, but levels got a bit easy. Rush hour was really cool, though. But on my second try it kinda got a bit stale because none of the gimmicks were used and the only thing that had me leaking time was incorrect track connections (ended up with 28). Overall, really compelling game - music and art lovely as always.
This really feels like an evolution of Katti in both gameplay and story-telling. It keeps the same general idea of "grid-based path finder", but the larger grid and multiple objectives really amps up the complexity in a very natural way. I really wonder how the path finding for the train works once you complete a level and get to watch it hit each house. I'm also really shocked at endless mode from a technical perspective; is each level hand-made? If so, how many are there?
The menu design is unlike something I've ever seen from Kultisti's games before (in a very good way!). It really adds to the game's immersion.
Story wise, I love Raide's noble and sweet little goal of fixing all the tracks for their grandpa. The little story bits that we get after each stage is more encouragement to keep going. It's simple, but the little unknown mentions like the storm or even Raide's grandpa in general make me want to know more about this little world. The secrets also do an amazing job at this, giving little breadcrumbs of world-building for the player to wonder about.
As always, the sprite work and animations are always top notch. One of my favorites has to be the restart animation where you get to see all the tracks fit back into place.
Thank you so much, Kultisti! You are forever an inspiration to me.
This such a lovely game. The puzzles are fun, but complex. The story is so sweet and I just love the art style! I don't know if there will be more to come, but this work is wonderful and I hope there is more!
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does anyone know where the key to the suitcase is?
Take a look in the menus, you might need to make some progress first though.
i found it, thanks!
Great game. Though, I'm not sure if it's just my way of solving these problems, but the grand finale, and several other levels were easily trivialized. I won't tell you how because you should beat the game for yourself, but still, the B-side levels took, like, 15 min. And it's not like I'm some genius. Anyways, good game and I'd love to see more.
Great work! This is a puzzle I wanted to come back to and finish. It's simultaneously relaxing and engaging
This game is so great and it just keeps on giving!! Thank you for the amazing experience!! <3
squishy bush :D
Edit (post-game completion): man that's a lovely game! I only wish that there was more story levels to do, and to add on... although it has a rather simple "child follows parent's footsteps" story, it was charming nevertheless! thank you for this wonderful game :)
b side lv10 is best i can go,i wish there no more levels cauz my brain dosent work now lmao,anyway,very great and chanllageful game
i like that the art dosent have that mutch atention but it make a srong and good game
Damn, the animations are on point!
Loving the design and how it melds into the page.
cute little game!
this is awesome, love the secrets
I think this is the best cozy game that i ever played, the grafic, the music, evrything is perfect. I like to thank you all the davs for crate this master piece :
A rather short game all things considered, but a rather enjoyable one.
did you do all of the secret levels that fast?\
P.S would love some tips in the finale town
Didn't when I posted that comment but eventually did with help from a walkthrough for the very last set of levels. I am unashamed by that fact because of how difficult it was. And which Finale is that? There's multiple levels with the name Finale but not one named Finale Town.
tbh I don't actualy know the name of that stage but someone in the comments called it that
Kultisti's games are always so unique and dinstinctive!!
There seems to be some bug: the game loads and I see the "click mouse button" prompt, but then I never see anything in the viewport except the tan mouse pointer. (Web build, Chrome 128 on Mac.)
Love the game. The plot is very cute. ALL PUZZLES HERE:
Beautiful, calming and heartwarming. I love the sounds in this one. Truly awesome. Can't wait for the bells :)
10/10 cute af little puzzle game, charming and fun
Loved this! Really beautiful design and sounds. I really enjoyed everything especially opening those locks! Great work. Keep it up!
very nice!
Awesome!
Nice game, do u use steam? It would be very cool to see a steam edition for this game! Keep up the good work.
I'm jalous. Thx again for your games.
yet another banger. please put out a collection, im hard pressed to find a game of yours that deserves to be slept on.
incredible as always :)
This was a great puzzle game!
Lots of puzzles packed into a small screen, and the whole game and even this web page kept a quiet and sophisticated atmosphere!
I really enjoyed it till the end,meow~!
I'm giving up with the bells, I suppose there are missing bells (ropes without bells) I've searched the levels, ring all of them but found no additional bells to complete the missing ones
look in the gateway jam and toy train
I had fun choo choo 🚂
I think this is one of your best. Beautiful work, thank you! Much <3
please help me, how do I beat lock 2, I have been trying for over an hour. im pretty sure its impossible!!!!
love the cozy vibe of this game i could build train tracks all day long
absolutely fantastic train puzzle, loved all the little animations and there is just so much packed into this game!
How do you manage to take a idea and turn it into a game?
I'm new the game design.
This is a cool game i love the concept but something in the game flow felt too slow for my opinion. I couldn't test what the new blocks do until i fit all the others and it makes the game feel not so well.
Nice game!
Yet another one of your games with crunchy particles, great sound design, and addictive gameplay. Holy cow this is fun and satisfying.
looking forward to the stuff with the bells... should be fun!!
Nice game, I really enjoy the game
Loved the game concept and stuff, but levels got a bit easy. Rush hour was really cool, though. But on my second try it kinda got a bit stale because none of the gimmicks were used and the only thing that had me leaking time was incorrect track connections (ended up with 28). Overall, really compelling game - music and art lovely as always.
♥
This really feels like an evolution of Katti in both gameplay and story-telling. It keeps the same general idea of "grid-based path finder", but the larger grid and multiple objectives really amps up the complexity in a very natural way. I really wonder how the path finding for the train works once you complete a level and get to watch it hit each house. I'm also really shocked at endless mode from a technical perspective; is each level hand-made? If so, how many are there?
The menu design is unlike something I've ever seen from Kultisti's games before (in a very good way!). It really adds to the game's immersion.
Story wise, I love Raide's noble and sweet little goal of fixing all the tracks for their grandpa. The little story bits that we get after each stage is more encouragement to keep going. It's simple, but the little unknown mentions like the storm or even Raide's grandpa in general make me want to know more about this little world. The secrets also do an amazing job at this, giving little breadcrumbs of world-building for the player to wonder about.
As always, the sprite work and animations are always top notch. One of my favorites has to be the restart animation where you get to see all the tracks fit back into place.
Thank you so much, Kultisti! You are forever an inspiration to me.
This such a lovely game. The puzzles are fun, but complex. The story is so sweet and I just love the art style! I don't know if there will be more to come, but this work is wonderful and I hope there is more!