For a game made in 50 hours this was superb. You somehow managed to make a hybrid of a puzzle game and dungeon crawler while making sure they were interweaved and not just thrown together like most two-genre games.
The art though…it was somehow simplistic yet super attractive. You blew my mind.
An idea I had while playing this game was to add a die where if you use it, a little more time is added to the timer. Just a thought.